# Convolution

## Table of Contents

## THERE IS NO PHYSICAL MEANING FOR THIS, FYI!

Just thought you woud like to know. It's used because it gives a nice way of describing the output of a linear, time-invariant system.

## Linear systems

### Requirements

- homogeneity
- change in input signal's amplitude results in a corresponding
change in output signal's amplitude. A system is said to be
*homogenous*if it has this property. - additivity
- adding two inputs is equivalent to the corresponding outputs being added to each other. I.e.

For DSP, we also have:

- shift invariance
- shift in input implies identical shift in output

## Impulse Function Decomposition

- Input signal is decomposed into simple additive components
- System response of the input signal results in by adding the output of these components passed through the system
- A signal be decomposed as a weighted sum of basis signals
- E.g. Fourier Series

The impulse function is simply a function, and so we have the decomposition to be:

## Matrix

For a matrix we simply do the same thing, but now consider some matrix with all entries being zero except the middle, which is 1, to be the definition of our .

(Not sure how you do it if is even..)

Checkout this. Scroll a bit down and you got the section about "2D Convolution".

## My view on things

- Decompose our input signal into a set of
*impulses*

Compute output by adding the scaled and shifted

*impulse responses*,where is a

*linear time-invariant system*which takes input .If we only consider a smaller region by letting all entries for be zero outside of this region:

For some finite number of . Note the differences in the summation terms.

## Why the flipping?!

The *impulse response* describes how each point in the input signal affects
the output signal. This results in each point in the output signal being
affected by points in the input signal weighted by a *flipped* impulse response.

That is; it's because of the maths, yo.